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Corrupted Ancient Dragon

7DSO · Boss Encounter

Corrupted Ancient Dragon

Boss Encounter
Guia do Corrupted Ancient Dragon com fraquezas, drops e dificuldades Hard, Nightmare e Hell para runs mais consistentes no Solgres Boss Arena.
Corrupted Ancient Dragon
Boss

Corrupted Ancient Dragon

Um Ancient Dragon consumido pelo Abismo. Seu poder esta em outro nivel se comparado aos Ancient Dragons comuns.

Dificuldade

Hard

Min. BP

30,212

Players

1P

Dificuldade

HP

1,354,703

ATK

13,078

DEF

4,499

Accuracy

1273

Block

1157

Critical Rate

6330

Crit Resist

3422

Critical Damage

18478

Crit Damage Resist

7391

Block Damage Resist

21672

Protection Resist

3422

Burst Gauge

3422

Move Speed

500

Weaknesses

Dark Dark +20% Holy Holy +20%

Resistances

Thunder Thunder -15% Wind Wind -15% Fire Fire -15% Ice Ice -15% Earth Earth -15%
Tribe Boss Encounter Battle Time Limit Dungeon Respawn None Players 1-5 Difficulties Hard, Nightmare, Hell Resources 78 Monsters 1

Drops em destaque

Recompensas organizadas por grupo de drop, com chance, quantidade e leitura mais proxima da tela do jogo.

Hard 1P

Clear Rewards

Core Material

You have a chance to get one item from the list.

Reward Group Drop Rate

100%

Dragon's Fire Sac

Dragon's Fire Sac

100%
Quantity 4-5 Worlds Hard

Rare Ingredient

You have a chance to get one item from the list.

Reward Group Drop Rate

2%

Ancient Dragon Meat

Ancient Dragon Meat

100%
Quantity 1 Worlds Hard

Blueprint Pool

You have a chance to get one item from the list.

Reward Group Drop Rate

100%

Weapon Crafting Blueprint Fragment

Weapon Crafting Blueprint Fragment

30.66%
Quantity 1-2 Worlds Hard
Armor Crafting Blueprint Fragment

Armor Crafting Blueprint Fragment

30.67%
Quantity 1-2 Worlds Hard
Accessory Crafting Blueprint Fragment

Accessory Crafting Blueprint Fragment

30.67%
Quantity 1-2 Worlds Hard
Top Crafting Blueprint

Top Crafting Blueprint

1%
Quantity 1 Worlds Hard
Bottoms Crafting Blueprint

Bottoms Crafting Blueprint

1%
Quantity 1 Worlds Hard
Belt Crafting Blueprint

Belt Crafting Blueprint

1%
Quantity 1 Worlds Hard
Combat Boots Crafting Blueprint

Combat Boots Crafting Blueprint

1%
Quantity 1 Worlds Hard
Earring Crafting Blueprint

Earring Crafting Blueprint

1%
Quantity 1 Worlds Hard
Necklace Crafting Blueprint

Necklace Crafting Blueprint

1%
Quantity 1 Worlds Hard
Ring Crafting Blueprint

Ring Crafting Blueprint

1%
Quantity 1 Worlds Hard

Equipment Pool

You have a chance to get one item from the list.

Reward Group Drop Rate

100%

Corrupted Watcher's Earrings

Corrupted Watcher's Earrings

10%
Quantity 1 Worlds Hard
Bloody Scale Belt

Bloody Scale Belt

10%
Quantity 1 Worlds Hard
Revived Nightmare Bottoms

Revived Nightmare Bottoms

25%
Quantity 1 Worlds Hard
Revived Nightmare Belt

Revived Nightmare Belt

25%
Quantity 1 Worlds Hard
Arachne's Melody Top

Arachne's Melody Top

15%
Quantity 1 Worlds Hard
Arachne's Melody Necklace

Arachne's Melody Necklace

15%
Quantity 1 Worlds Hard

Independent Bonus Rewards

You have a chance to get each item in the list based on its individual rate.

Reward Group Drop Rate

Always

Gold

Gold

100%
Quantity 1 Worlds Hard
Magic Bead (Heroic)

Magic Bead (Heroic)

100%
Quantity 2-3 Worlds Hard
Magic Bead (Legendary)

Magic Bead (Legendary)

50%
Quantity 1-2 Worlds Hard
Special Mastery EXP

Special Mastery EXP

100%
Quantity 16-18 Worlds Hard
Supreme Mastery EXP

Supreme Mastery EXP

75%
Quantity 5-6 Worlds Hard
Supreme Tier Up Stone

Supreme Tier Up Stone

80%
Quantity 3-4 Worlds Hard
Special Tier Up Stone

Special Tier Up Stone

20%
Quantity 2-3 Worlds Hard

Antes de entrar

  • Dark e Holy entram com vantagem direta aqui, entao vale montar o dano principal ao redor desses elementos.
  • A luta pede consistencia mais que greed. Entre com sustain suficiente para manter o ritmo de dano nas janelas limpas.

Mecanicas para respeitar

  • O dragao pressiona forte quando o grupo fica preso na frente dele. Reposicione cedo e preserve o lado seguro.
  • Infernal pune qualquer erro pequeno em sequencia. Trate a luta como controle de ritmo e nao como burst cego.

Direcao de time

  • Um setup com buffer, sustain e dano constante costuma render melhor do que comps que dependem de uma unica janela.
  • Se a meta for farm de drops, priorize clears limpos e repetiveis antes de tentar apertar tempo.